ProgressLayoutScope

Properties

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abstract val align: TextAlign

The default horizontal alignment for cells

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abstract val animationFps: Int

The default framerate for animation cells

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abstract val textFps: Int

The default framerate for text based cells

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The default vertical alignment for cells

Functions

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abstract fun cell(    width: ColumnWidth = ColumnWidth.Auto,     fps: Int = textFps,     align: TextAlign? = null,     verticalAlign: VerticalAlign? = null,     content: ProgressState<T>.() -> Widget)

Add a cell to this layout.

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fun ProgressLayoutScope<*>.completed(    suffix: String = "",     includeTotal: Boolean = true,     precision: Int = 1,     style: TextStyle = DEFAULT_STYLE,     verticalAlign: VerticalAlign = this.verticalAlign,     fps: Int = textFps)

Add a cell that displays the current completed count to this layout.

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fun ProgressLayoutScope<*>.marquee(    content: String,     width: Int,     fps: Int = 3,     align: TextAlign = this.align,     verticalAlign: VerticalAlign = this.verticalAlign,     scrollWhenContentFits: Boolean = false)
fun <T> ProgressLayoutScope<T>.marquee(    width: Int,     fps: Int = 3,     align: TextAlign = this.align,     verticalAlign: VerticalAlign = this.verticalAlign,     scrollWhenContentFits: Boolean = false,     content: ProgressState<T>.() -> String)

Add a fixed width text cell that scrolls its contents horizontally so that long text can be displayed in a fixed width.

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fun ProgressLayoutScope<*>.percentage(fps: Int = textFps, style: TextStyle = DEFAULT_STYLE, verticalAlign: VerticalAlign = this.verticalAlign)

Add a cell that displays the current percentage to this layout.

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fun ProgressLayoutScope<*>.progressBar(    width: Int? = null,     pendingChar: String? = null,     separatorChar: String? = null,     completeChar: String? = null,     pendingStyle: TextStyle? = null,     separatorStyle: TextStyle? = null,     completeStyle: TextStyle? = null,     finishedStyle: TextStyle? = null,     indeterminateStyle: TextStyle? = null,     pulsePeriod: Duration = 2.seconds,     verticalAlign: VerticalAlign = this.verticalAlign,     fps: Int = animationFps)

Add a progress bar cell to this layout.

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fun ProgressLayoutScope<*>.speed(    suffix: String = "/s",     style: TextStyle = DEFAULT_STYLE,     verticalAlign: VerticalAlign = this.verticalAlign,     fps: Int = textFps)

Add a cell that displays the current speed to this layout.

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fun ProgressLayoutScope<*>.spinner(spinner: Spinner, verticalAlign: VerticalAlign = this.verticalAlign, fps: Int = 8)

Add a Spinner to this layout.

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fun ProgressLayoutScope<*>.text(content: String, align: TextAlign = this.align, verticalAlign: VerticalAlign = this.verticalAlign)

Add a fixed text cell to this layout.

fun <T> ProgressLayoutScope<T>.text(    align: TextAlign = this.align,     verticalAlign: VerticalAlign = this.verticalAlign,     fps: Int = textFps,     content: ProgressState<T>.() -> String)

Add a dynamic text cell to this layout.

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fun ProgressLayoutScope<*>.timeElapsed(    compact: Boolean = false,     style: TextStyle = DEFAULT_STYLE,     verticalAlign: VerticalAlign = this.verticalAlign,     fps: Int = textFps)

Add a cell that displays the elapsed time to this layout.

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fun ProgressLayoutScope<*>.timeRemaining(    prefix: String = "eta ",     compact: Boolean = false,     elapsedWhenFinished: Boolean = false,     elapsedPrefix: String = " in ",     style: TextStyle = DEFAULT_STYLE,     verticalAlign: VerticalAlign = this.verticalAlign,     fps: Int = textFps)

Add a cell that displays the time remaining to this layout.